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Cultist simulator headquarters
Cultist simulator headquarters








cultist simulator headquarters

cultist simulator headquarters

This game made me realise that many of the modern games are actually works of art. In other words, I can only agree with Haba's review above - he wrote pretty much everything that can be written about this one. And, ofc, the price tag is $20 because why not abuse your reputation to peddle some piece of shit. Even writing is lazy - it's not that bad but it's really, really curt.

cultist simulator headquarters

The absolute minimum amount of effort has been spent on the game so UI is lazy, graphics are lazy, music is generic. The winning strategy is to grind slowly, meticulously and patiently. And, mind you, I'm not a dumbfuck - I was using cheatengine to play the game at 10x speed so the wait is minimal it's still boring. The "gameplay" is nothing but waiting and grinding. Should've been called Cucktist Simulator as only a total cuck would enjoy it. You can pursue different strategies, although the variability is small. I suggest you don't open the spoilers if you want to try this for yourself: Now, to answer my previous questions, since no one did. Once you have a cult and a steady source of income you can only die if you chew more than you can bite. You can paint it away before it becomes dread or later on use it as trapping for rituals. As a general rule, develop your stats first, then try and stabilize a source of income while fending early game threats like restlessness.

#Cultist simulator headquarters trial

It's not really trial & error since there's a lot of hints hidden in the fluff but your first game is somewhat doomed by the need to familiarize with the game's mechanics. I could have actually won this on my first game but I made a very stupid error right at the end and I had to continuosly recover from mistakes, since the game expects you to test things out as you go. I then finished it because quite frankly I think you can go on indefinitely. It's all about cycles and timing, in my third game I tried going on untill I could as a personal challenge, managed to get all cultists, 90% of all lores throughout the game (although I did subvert and combine some so in the end I only had like 75%), more than 300 funds and did more than a dozen expeditions. Haba rng means very little apart from the total time you need to finish a single game, trust me. Finished this on my second try, it's quite easy, really.










Cultist simulator headquarters